Friday, November 11, 2005

DFC Intelligence Forecasts Video Game Industry to Rival Size of Global Music Business

According to the latest forecasts from DFC Intelligence, the worldwide
interactive entertainment market is expected to grow from about $28.5
billion in 2005 to around $42 billion in 2010.

The interactive entertainment market consists of console video games,
PC games, online games and dedicated portable systems.

"The upcoming launch of the Microsoft Xbox 360 heralds a new
generation of console systems that together should push the worldwide
game industry toward the size of the global recorded music industry by
2008," said David Cole president of DFC Intelligence.

However, DFC Intelligence also stresses that the growth for the
interactive entertainment industry is about much more than video game
console systems.

"There is a growing portable business, and, contrary to some reports,
the top PC games are making more than ever with the growth of online
games and digital distribution," says Cole.

According to Cole, the key for success in the game business is
recognizing the growing diversity among markets, platforms and
business models. Furthermore, as console systems increasingly connect
online, the game industry will become more like a network service
business and less like a packaged goods industry.

"The skill set of today's major players does not necessarily translate
into success going forward and that could open up some opportunities
for new market entrants," says Cole.

DFC Intelligence (www.dfcint.com) is a market research firm focused on
video games, PC games, online games and interactive entertainment.

They offer free monthly research briefs to anyone signing up at
http://www.dfcint.com/mailing_signup.html.

DFC Intelligence reports include Worldwide Market Forecasts for the
Video Game & Interactive Entertainment Industry, The Business of
Computer and Video Games, The Online Game Market, The Game Market in
China, Overview of the Video Game and Interactive Entertainment
Industry and Market Leaders in the Video Game and Interactive
Entertainment Industry.

www.home.businesswire.com

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